Guards within the guard post can now gain experience.Holy Aura will no longer block energy attacks with effective damage below 40 (Chain Lightning, Energy Burst, Magic Bolt).Knight Templars and Gernot now take 10% more damage from Energy attacks.Fixed the issue when Gernot, as the leader, uses Chivalric Light with Knight Templar in the group, Knight Templars will no longer mimic the undeveloped Divine Light.If the bat summoned by Richter is weakened by Chivalric Light and dies, it returns 50% of the summoning MP to Richter.Detection feature will be added after developing Divine Light. Can be cast at a long range from the beginning, but without detection. Changed Gernot's Divine Light Skill to Chivalric Light.Additionally, casting Haste while charging will also lift the charge. Knight Templar cannot use charge when under the effect of Haste magic.If Knight Templar or Gernot is attacked while charging, the charge will be lifted/cleared.Gernot Charge skill now consumes 40 MP, with a duration of 11 seconds.Increased Gernot summon conditions to 1 Lord Castle + 2 Castle + 1 Keep.